Secrets Phantom Abyss Top



Team WIBY has put a ton of hidden chests all over the temple! Here's the sneaky ones I've found to help you get blessings more consistently...

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Phantom Abyss is a massive asynchronous multiplayer game that casts players into procedurally-generated temples and tasks them with retrieving the sacred relics hidden within deadly chambers.

Phantom Abyss is a game where players try to overcome dangerous temples filled with hidden traps, chasms, and enemies in order to reach the prize at the very end. Each player gets one shot to get the prize.

The cleverest players will use the phantom runs of failed attempts from other players to their advantage and avoid the missteps and mistakes that led to their doom.

What really adds to this is how Phantom Abyss does its levels: Once someone wins a particular delve they get the treasure at the bottom and that's it—nobody else can ever play or win it again.

Only consider taking this ability if you run the Vine Whip or Ice Whip. The boosted jump of this blessing can stack with the boosted jump of the Vine Whip -- in which case, I would probably move it up a tier.

You need to escape the Phantom Abyss Game temple, and the only way to do that is by completing Altec’s challenges and retrieving sacred idols buried in the bowels of the temple. Completing his challenges also slowly but surely breaks the bastard’s chains, inching him closer to the freedom he desires but probably should not have.

That is rude. He loves action and rpg games, whether they be AAA or indie. He does not like sports games unless the sport is BASEketball. He will not respond to Journey psych-outs.

While the ability gives you some pretty good mid-air horizontal movement, it is outclassed by most other movement options. Not a useless ability, but it doesn't have much utility either.

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Cool gimmick in that you see the phantoms of other players as they go through the same traps that you are, however I have played a few temples that are either new or randomly generated and there are just...no other phantoms?

While perfection is often impossible in game development, roguelikes demand a higher baseline thanks to their inherently irritating premise of starting all over again after each death. Unfortunately, Phantom Abyss

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